Hard Surface Modeling : Modeling Method 1

I have to say that my great instructor, who has left the school where I go to, has an open Vimeo channel to learn hard surface modeling in Maya. I recommend folks who want to see the steps on how to, but the truth is if you don’t experience it yourself in the class room, my instructor’s videos won’t be as effective to learn. If you feel curious on getting better I suggest going to his account and PM him.

Just have to say though – If you’re lucky, he will respond to your query about the subject.

The video of how to simply model a beer bottle part 1 is right after the break.

Because my instructor disabled embed, I can’t post it on here — BUT!!! you can hit the link over to his gamestepper channel to see how he approaches the basics in hard surface modeling in maya


Hard Surface Modeling – Modeling Method (1)


This guys is a god when it comes to it. Another thing also that I have to warn is that he does tricks in the video only taught in class, thus if you are just starting out you will be lost for sure. Still though, they are good for being free online. If you really want to dive in with all the details I suggest googling Gnomon workshop videos.

Here is the link – all the students in my school go down and dirty with them if we can’t follow in class or as well have the upper arm in know how for ourselves.


I’ll post more educational art stuff later.

– g –


About Gerardo Valerio

I'm Gerardo J Valerio, a freelancer in graphic design and currently a game designer. My aspirations are to have my creative works to be known throughout the interwebs. I'm right now venturing into independent game development and hopefully be successful at it. I'm also a crohn disease sufferer but advocate to find solutions against it. I live in Boston but my second home will always be San Francisco. I'm hopeful one day to return to the bay area and share my knowledge to enthusiastic folks who are curious about me. Also, my blog is the center piece of my expressions. I have always used it to communicate my feelings and artistry. Now more than ever before I will be posting new features and behind the scenes development of my quest to be a game designer. - g -
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