My FX plan of Fall 2011

So, my plan for the next 11 weeks, besides school, is to make the best of my tools that I have with 3ds max for a FX production.

So far I learned in an evening with CG cookie how to create FinalRender water. This water type has it all inside so I don’t have to tweak forever on getting the right feel of water. The cool thing is that I can use FinalRender for fast Global Illumination renders – which means I can make pro looking scenes like the movies with it.  I will not stand the wait with my powerful computer here just laying around. Hell no! I’m gonna use what is smart to be able to get all the nice juices out of my system.

 

So that said, here are some pictures to wet your curiosity:

So now that I got FinalRender’s Ocean shader/Object to do this, the next puzzle is to learn how to make foam with it. That’s what I have been trying to find out. My poking around isn’t working much because I don’t understand fully the foam feature yet.  The sad thing is that folks love to keep secret of their trade and won’t let out on how its done. That’s why I have to give credit to CG cookie for helping me with their awesome tutorials.

 

Next stop, Krakatoa and Fume FX!

 

– g –

Ocean Practice

About Gerardo Valerio

I'm Gerardo J Valerio, a freelancer in graphic design and currently a game designer. My aspirations are to have my creative works to be known throughout the interwebs. I'm right now venturing into independent game development and hopefully be successful at it. I'm also a crohn disease sufferer but advocate to find solutions against it. I live in Boston but my second home will always be San Francisco. I'm hopeful one day to return to the bay area and share my knowledge to enthusiastic folks who are curious about me. Also, my blog is the center piece of my expressions. I have always used it to communicate my feelings and artistry. Now more than ever before I will be posting new features and behind the scenes development of my quest to be a game designer. - g -
This entry was posted in 3dsMax, Blogroll, Geek Stuff. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *