DARKZETA website renovated

Progress report:

So I finally renovated my Dark Zeta website with the actualized demo. Currently the demo version is at 0.14s, wheres I haven’t updated the site since version 0.04.

That’s a big jump but its been a year since I did anything to the site anyways. I added so much fixes its just too long for this post alone. Just know that this one is the complete Demo game until I release the PC version out on the site later.

Since my dad had the stroke recently, I will be putting my game project on pause. I will try to finish it, but it isn’t right now priority since now I have to learn how to work my dad’s business in his absence with my siblings.

DarkZeta_renovated_preview

The cool thing though is that my game has 20 endings and a global leaderboard to post high scores on. So I feel it’s complete for arcade style play for now. The PC has even more content and I plan to have a side quest with new story branches. Also I’ll be pumping it full of new bosses, cutscenes, and surprises. So I’m not through with it yet.

The original plan was to have it ready for Ouya this year, but because of my family emergency, I have to postpone it until I can schedule my projects properly with my new responsibilities.

Enjoy!

Darkzeta.com

(it’s recommended to play in FireFox than in Chrome)

– g –

About Gerardo Valerio

I'm Gerardo J Valerio, a freelancer in graphic design and currently a game designer. My aspirations are to have my creative works to be known throughout the interwebs. I'm right now venturing into independent game development and hopefully be successful at it. I'm also a crohn disease sufferer but advocate to find solutions against it. I live in Boston but my second home will always be San Francisco. I'm hopeful one day to return to the bay area and share my knowledge to enthusiastic folks who are curious about me. Also, my blog is the center piece of my expressions. I have always used it to communicate my feelings and artistry. Now more than ever before I will be posting new features and behind the scenes development of my quest to be a game designer. - g -
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