Across dimensions one constant is DARK ZETA

Hey folks!

I come at you with a sweet update – I’m now in pursuit of finishing up DARK ZETA. October is almost here, and just before I wanted to get the movement of my 3 year old game project out the door. I know it’s going to take a bit longer though, because now I don’t have money for it. From time to time I’ll be financially dry, and can’t focus on my creative initiative if there is no dough to support my long hours to develop it. Also I hire freelancer to give me a hand with the project too, so it’s more than just me. So any help will be nice. I know though, I’ll be working hard to keep the dream alive and keep working at it. So today I’ll be at the convention – Boston Festival for indie games – demonstrating what I have so far with my current DARK ZETA Vol 1 build for Ouya. The version is only at 0.1806 (pretty much still in Alpha), after 3 years working at it. YES! you know it! I work slowly at it. Why? Well there isn’t enough time and money to give it all, and I’m still learning how to program. This is why I need help from you. I know once I can get enough dough, I can hire programmers to give me a hand to advance this faster, but in the meantime it’s all me at the core. The music has been done by many, not only Schuyler, but many put their efforts to give in this project. I’ll update the credits once I can add more to the intro, but if you want to see the official list of folks – look right here for them —- So here is the graphics I made and stuff!

Zip Pixel Version

Zip Pixel Version

Shadow beast storyboard concept

Shadow beast storyboard concept

Remodeled Level 1 [Mercury]

Remodeled Level 1 [Mercury]

Hidden bonus room, only achievable when getting over 50k points

Hidden bonus room, only achievable when getting over 50k points

Deleted Level Final 6.

Deleted Level Final 6

And more coolness!

Recent Game features

Recent Game features

PhotoCollage_257048277

Dark design for Unreal 3D adventure project

 

 

 

Furthermore I have a facebook page where I micro update my progress in larger detail than my twitter – https://www.facebook.com/GerardoLegend , Twitter: @GerardoLegend

Oh and I have a youtube channel for my creative stuff- youtube.com/mariolegend

Also, my surprisingly most epic lady Ana has prepared me a press kit! Now I feel like I’m playing with power, super power! (Nintendo) lol THANK YOU ANA!!!!

the galaxy logo

Click to view the press kit

Alright! So if you are interested – go to my newly setup itchio page! http://gerardolegend.itch.io/dark-zeta-vol-1-su That’s where I’ll be posting game executives for you PC lovers! Yes! It’s coming for PC and hopefully for Mac too, just don’t hold your breath for the Mac version though. But for sure it’s coming first to Ouya. The sequels will be more Ouya oriented though, and the only handheld I’m thinking about is PSvita, so If things get good I’ll do that. Also, I’ll open up a Patreon just for Dark Zeta project too. OH! and I almost forgot! I’ll tease you guys with a sneak peak of Volume 2, where the game actually gets much more interesting in story and in action next month. Whoa, I also too have plan to release the hero statue of Dark as a collectable for those who are interested in collecting things. This is something brand new as I’ve seen that Ouya is 99% digital only. I’ll be that 1% who will create something tangible for those who want to admire a really cool guy who took 17 years to make.

Later gators!

[youtube]http://youtu.be/ka6zHcuiQZY[/youtube]

About Gerardo Valerio

I'm Gerardo J Valerio, a freelancer in graphic design and currently a game designer. My aspirations are to have my creative works to be known throughout the interwebs. I'm right now venturing into independent game development and hopefully be successful at it. I'm also a crohn disease sufferer but advocate to find solutions against it. I live in Boston but my second home will always be San Francisco. I'm hopeful one day to return to the bay area and share my knowledge to enthusiastic folks who are curious about me. Also, my blog is the center piece of my expressions. I have always used it to communicate my feelings and artistry. Now more than ever before I will be posting new features and behind the scenes development of my quest to be a game designer. - g -
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