by Gerardo Valerio | Jan 28, 2016 | 3D stuff, 3dsMax, animation, DarkZeta, GameDev
Hey guys, To continue on what I was referencing to on my tweets about my developments are as follows… The gaming industry has been a bit of a rough spot when it comes to solutions making stuff, as why you hear so many articles about increasing costs for...
by Gerardo Valerio | Feb 6, 2012 | 3D stuff, 3dsMax, Achivements, art, business, Game Maker, Learning Stuff, Video Games, Websites, work
Alright, I’m back to post something. Currently I’m going through some trials of life. I’m unemployed at the moment but working diligently on my HTML5 game. It’s gonna be my first admission on my general website GerardoLegend.com and also be...
by Gerardo Valerio | Dec 5, 2011 | 3D stuff, 3dsMax, Boston, Game Maker, Geek Stuff, Learning Stuff, Maya, Video Games, Websites, work
Alright, this is my to do list before I head to boston – Finish the Multiverse visualization for vlad find important documents clean my room pack enough clothes to take with me back up my hard drive with all the things that I might be able to do while in...
by Gerardo Valerio | Oct 13, 2011 | 3dsMax, Achivements, art, business, Geek Stuff
Hey folks! Well I had an old idea that I wanted to fully flesh out. Its been taking me ages to make it happen because of many other things in the way but today I sat down and learned a new application that will let me accelerate things. This app is...
by Gerardo Valerio | Oct 1, 2011 | 3dsMax, Blogroll, Geek Stuff
So, my plan for the next 11 weeks, besides school, is to make the best of my tools that I have with 3ds max for a FX production. So far I learned in an evening with CG cookie how to create FinalRender water. This water type has it all inside so I don’t have...
by Gerardo Valerio | Jul 24, 2011 | 3dsMax, animation, homework, Maya
Well first of its not fair to compare both types of animation on two separate applications. The Sam Rig can’t be used with no other character models. That’s the point I’m thinking of that why I am wasting time on something that is immediately...